SetCameraView /Position:0, 0, -5 /LookAt:0, 0, 0 SetSky /Material:"MilkyWay Skybox" AddSun sun AddEmptyObject obj1 AddQuad qd1 /Parent:obj1 /Position:0, 0, -1 /Texture:"Science/SunSpot" /Shader:UnlitTransparent /Scale:0.5, 0.5, 0.5 AddEmptyObject obj2_center AddEmptyObject obj2 /Orientation:25, 0, 0 /Parent:obj2_center AddQuad qd2 /Parent:obj2 /Position:0, 0, -1 /Texture:"Science/SunSpot" /Shader:UnlitTransparent /Scale:0.3, 0.3, 0.3 AddEmptyObject obj3_center AddEmptyObject obj3 /Orientation:50, 0, 0 /Parent:obj3_center AddQuad qd3 /Parent:obj3 /Position:0, 0, -1 /Texture:"Science/SunSpot" /Shader:UnlitTransparent /Scale:0.3, 0.3, 0.3 void loop() { obj1.Rotate(0, -0.3, 0) obj2_center.Rotate(0, -0.2, 0) obj3_center.Rotate(0, -0.1, 0) }