SetCameraView /Position:0, 5, -5 AddWorldModel m1 /WorldModel:Scene_WorldEnvironment3 AddAnimal a1 /AnimalModel:Bear /Position:0, 0, 10 /Orientation:0, 180, 0 /Mass:1 AddAnimal a2 /AnimalModel:Dog-GoldenRetriever /Position:10, 0, 10 /Orientation:0, 180, 0 /Mass:1 AddAnimal a3 /AnimalModel:Elephant /Position:-10, 0.5, 10 /Orientation:0, 180, 0 /Mass:1 AddJoystick /OnRightButtonClick:f1 void f1() { CameraShootBall(5000) }