SetCameraView /Position:0, 5, -5 AddWorldModel m1 AddVehicleModel m2 /ModelName:Air_Air_Balloon_Color01 /Scale:0.5, 0.5, 0.5 /Position:0, 8, 0 /Bounciness:1 /Mass:500 /UseGravity:false /OnCollisionEnter:f2 AddVehicleModel m3 /ModelName:Air_Air_Balloon_Color02 /Scale:0.5, 0.5, 0.5 /Position:4, 6, 0 /Bounciness:1 /Mass:500 /UseGravity:false /OnCollisionEnter:f2 AddVehicleModel m4 /ModelName:Air_Air_Balloon_Color03 /Scale:0.5, 0.5, 0.5 /Position:-4, 6, 6 /Bounciness:1 /Mass:500 /UseGravity:false /OnCollisionEnter:f2 AddJoystick /OnRightButtonClick:f1 for (i = 0; i < 10; i++) { x = random(-80, 80) y = random(5, 30) z = random(40, 60) AddCube /Position:{x}, {y}, {z} /Scale:5, 5, 5 /UseGravity:false /Bounciness:1.0 } void f1() { CameraShootBall(5000) } void f2() { PlayAudio /FileName:"PowerPickUp" }