AddPlane pn1 /Bounciness:1.0 /IsKinematic:true /Position:0, -10, 0 /Scale:5, 1, 5 void loop() { x = random(-10, 11) y = random(-10, 11) z = random(-10, 11) AddSphere /Position:{x}, {y}, {z} /Bounciness:1.0 }