AddCube up /Position:0, 10, 0 /Scale:20, 0.5, 20 /Bounciness:1.0 /IsKinematic:true AddCube bottom /Position:0, -10, 0 /Scale:20, 0.5, 20 /Bounciness:1.0 /IsKinematic:true AddCube front /Position:0, 0, 10 /Scale:20, 20, 0.5 /Bounciness:1.0 /IsKinematic:true AddCube back /Position:0, 0, -10 /Scale:20, 20, 0.5 /Bounciness:1.0 /IsKinematic:true AddCube left /Position:-10, 0, 0 /Scale:0.5, 20, 202.5 /Bounciness:1.0 /IsKinematic:true AddCube right /Position:10, 0, 0 /Scale:0.5, 20, 202.5 /Bounciness:1.0 /IsKinematic:true a = 0 void f1() { a = a + 1 x = random(-5, 6) y = random(-5, 6) z = random(-5, 6) AddSphere s{a} /Bounciness:1.0 /Position:{x}, {y}, {z} /UseGravity:false s{a}.AddForce({x*100}, {y*100}, {z*100}) } AddJoystick /OnRightButtonClick:f1