AddRoadModel rd1 /RoadType:Lane1 /HasCollider:true AddRoadModel rd2 /RoadType:Corner1 /HasCollider:true /Position:0, 0, 20 /Orientation:0, -90, 0 AddRoadModel rd3 /RoadType:Lane1 /HasCollider:true /Position:-20, 0, 20 /Orientation:0, 90, 0 AddRoadModel rd4 /RoadType:Corner1 /HasCollider:true /Position:-40, 0, 20 /Orientation:0, 180, 0 AddRoadModel rd5 /RoadType:Lane1 /HasCollider:true /Position:-40, 0, 0 /Orientation:0, 0, 0 AddRoadModel rd6 /RoadType:Corner1 /HasCollider:true /Position:-40, 0, -20 /Orientation:0, 90, 0 AddRoadModel rd7 /RoadType:Lane1 /HasCollider:true /Position:-20, 0, -20 /Orientation:0, 90, 0 AddRoadModel rd8 /RoadType:Corner1 /HasCollider:true /Position:0, 0, -20 /Orientation:0, 0, 0 AddVehicle car1 /VehicleType:Truck1 AddJoystick /OnRightJoystick:f1 void f1() { h = value.X * 0.5 p = value.Y * -1 car1.VehicleSteerMotor(h, p) }